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-
-
- CREATE A QUIZ
-
- Version 2.2
-
-
- Description:
-
- CREATE A QUIZ is a simple yet comprehensive program
- that can be used to create and take multiple-choice and
- fill-in-the-blank quizzes. This one program can be used
- by both the teacher and student. Teachers can create on-
- screen quizzes that can be used by students, or create
- hardcopy quizzes if a printer is available.
-
-
- Special features:
-
- A) Pop-up menus, mouse support, full line text editing
- capabilities make using CREATE A QUIZ simple and fun.
-
- B) Both multiple-choice and fill-in-the blank
- questions can be used in the same quiz.
-
- C) Quizzes and/or questions can be printed out in
- several formats to meet the needs of both teacher and
- student. The solutions to each question can be suppressed
- or displayed on a printout. Students can receive an echo
- printout of each question they take on- screen. Teachers
- can review their database of questions by printing out all
- the questions or by defining a range (from # to #) to
- print.
-
- D) Several command line instructions allow the program
- to be "fine-tuned" by a teacher to meet the needs of a
- student. These command line instructions can force a
- student to answer "x" number of questions before they are
- permitted to exit the program. Or the teacher can set up a
- time limit for the student where after "x" number of
- minutes have elapsed the program will quit.
-
- E) Progress charts are kept for each quiz that will
- record the best 10 students' quiz results. This is an
- excellent way for a teacher to track the progress of a
- student. A separate progress chart is maintained for each
- quiz created.
-
- F) Up to 9 students can participate in the same quiz
- at a time. Great for contests!
-
- G) Display ASCII text files prior to each question. A
- full screen display of a pre-defined ASCII text file can be
- displayed and scrolled prior to a question, and then after
- the user has read the text file, they will be confronted
- with a question dealing with that text.
-
- H) Businesses and organizations can use a command line
- instruction that will turn CREATE A QUIZ into a stand-alone
- display for customers or prospects. This can make a great
- advertising tool and counter display, testing a prospect's
- knowledge of your product. The program will even prompt
- each user for his name, address and phone number that can
- be retrieved later for follow- ups.
-
- I) The quizzes that are created can be password
- protected and encrypted to prevent students from altering a
- teacher's questions.
-
-
- Requirements:
-
- No special requirements are necessary for most
- computers. A DOS version of 3.0 or higher is necessary
- (although it is possible that some 2.x versions will
- work, but not guaranteed). The program can be used on
- both monochrome and color monitors. A printer is the
- only option that is required IF you wish to create quiz
- printouts.
-
-
- To start:
-
- To start the program type ---> QUIZ then press the
- [ENTER] or [RETURN] key at the DOS prompt. The program
- will load itself into memory in seconds. After an
- opening screen or two, a Main Menu will appear.
-
-
- Menus:
-
- Selections from the Main Menu (or any menu) can be made
- by moving the highlighted bar to the selection of your
- choice, then pressing the [ENTER] or [RETURN] key.
- Selections also can be made by pressing the corresponding
- first letter for each option in the menu list. If you
- press the [ESC] key instead, the user will be taken to the
- previous menu (if any).
-
-
- To create a quiz:
-
- From the Main Menu the user can create a NEW quiz by
- choosing the "Create a new quiz" selection. The user will
- then be prompted for a filename, under which all questions
- will be stored to disk. The filename entered will
- automatically receive the extension ".QZ". Do NOT enter
- the ".QZ" extension! Pressing the [ESC] key at this
- filename prompt will take the user back to the Main Menu.
-
- After a new filename has been entered, the user must
- give the quiz a title and description, and may elect to
- enter their name as the quiz creator.
-
- Once this preliminary information has been entered the
- user will be prompted to enter a question. Questions can
- be up to four lines in length. You can move from one
- question line to another by using the cursor control keys
- (the keys with the up and down arrows), or by using the
- [ENTER] key.
-
- To move to the answer field, press the [F10] function
- key. This key will cause the input prompt to leave the
- question field, allowing the user to enter possible answers
- to the previous question. Should the user need to jump
- back to the previous question to make any necessary changes
- then press the [F9] function key. Pressing the [F10]
- function key from the answer field will instruct the
- program to continue to the next step (if any).
-
-
- Multiple choice questions:
-
- The multiple choice question format is the default
- format when you enter questions. Each multiple choice
- question can have up to 5 possible answer choices and as
- few as 2. After entering the desired number of answer
- choices, the quiz creator must verify which of the possible
- answers is in fact the correct answer. This verification
- step will display the question and possible answers in a
- play screen. After verifying the correct solution, the
- user can enter a reference note. Such notes will be display-
- ed after a student takes the quiz at play time.
-
-
- Fill-in-the-blank questions:
-
- Fill-in-the-blank questions are different from multiple
- choice questions in that only one possible answer can be
- entered. The way CREATE A QUIZ distinguishes between a
- multiple choice question and a fill-in-the-blank question
- is that the latter has an UNDERSCORE "_" character (ASCII
- 95) somewhere in the question. This underscore character
- is NOT to be confused with a "dash" or "hyphen". If an
- underscore character exists ANYWHERE in the question, then
- that question automatically becomes a fill-in-the-blank
- question, and will as a result accept only one answer when
- the time comes to input an answer when creating the quiz.
- You can enter one "_" underscore by itself or a string of
- underscores (e.g., "______"). The result is the same - one
- word will be prompted for during the quiz.
-
- The following are acceptable in creating a fill-in-
- the-blank question:
-
- George _ was the first president of the United
- States.
-
- George Washington was the first _____ of the United
- States.
-
- Name the first president of the United States?: __
-
- Keep in mind the difference in formats between
- multiple-choice and fill-in-the-blank questions:
-
- "DECEMBER 25 IS:" This will result in a multiple-
- choice question.
-
- "DECEMBER 25 IS _" This will result in a fill-in-
- the-blank question.
-
- You can enter alternate or multiple answers for
- fill-in-the-blank questions by separating each acceptable
- answer with a comma ",". For instance, if a fill-in-the-
- blank question prompts: "How much is 50 cents added to 50
- cents? _", the quiz creator can anticipate several possible
- answers by entering "$1, $1.00, 1 buck, 4 quarters" in the
- answer field. Note that each solution is separated by a
- comma ",". When a student in confronted with this question
- on the screen during an interactive quiz, the student will
- receive a "correct" response if they enter any of the 4
- answers:
-
- $1 $1.00 1 buck 4 quarters
-
-
- References (optional):
-
- If you would like to have a reference note appear after
- each question during an interactive on-screen test, enter
- your notes at the "Reference:" prompt line.
-
- If you (the teacher) would like to display an ASCII
- text file PRIOR TO A SPECIFIC QUESTION during an on-screen
- quiz, then enter a filename (and path if needed) with a
- pair of {} brackets. For instance, {MY_TEST.ASC} is valid,
- as is {DATA\HISTORY.92}. If you would like to have the
- ASCII text display start at a particular line number, enter
- a comma followed by the line number. For example, if you
- wish to have the text file {MY_TEST.ASC} pop-up on line 8,
- enter {MY_TEST.ASC,8}. We have included a fine example of
- this extended reference usage in a quiz file on this disk.
- Retrieve the file "COMMANDS.QZ" and take a good look at it.
- Better yet, try taking this quiz to understand what this is
- all about!
-
- If you would like to enter a lengthy reference note
- that can be displayed AFTER a specific question during an
- on-screen quiz session, use the [ALT+M] keys to maximize
- the reference input field. This will make data entry much
- easier for the teacher.
-
-
- Pointers (optional):
-
- Some teachers may wish to force a specific question
- based upon the student's on-screen response with the use of
- "pointers" or "directives". Here's an example. Let's say
- that you have a TRUEFALS.QZ file with 25 true and false
- questions you wish a student to use on a test. You wish to
- present the questions in sequential manner, starting at
- question number 1. From the command line (or batch file)
- you start the proram --> QUIZ TRUEFALS.QZ STARTAT=1
-
- The first question the student is presented with is
- let's say:
-
- ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
- ≥ Q: 5 quarts is equivalent to 1 gallon? ≥
- ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
- ⁄ƒƒƒƒƒƒƒƒƒƒø
- ≥ True ≥ <-- Possible answers
- ≥ False ≥ available to student
- ¿ƒƒƒƒƒƒƒƒƒƒŸ
-
- If you wish to have the student's answer to this
- question DETERMINE WHAT QUESTION HE GETS NEXT, then you
- could use "pointers". For instance, if the student picks
- "False" for this question, then you may wish to display
- question # 2. But is the student picks "True", then
- he should be presented with question # 3 instead, skipping
- over question #2. How does the program know to do this?
- By the use of "pointers".
-
- A "pointer" is placed by THE TEACHER WHEN YOU ARE
- CREATING OR MODIFYING A QUIZ. A pointer consists of a pair
- of {} brackets, enclosing a question NUMBER. For instance,
- {10} would be a pointer to question # 10. Pointers are
- placed BEHIND the answer choices as shown below:
-
- Choice: True {3}
- Choice: False {2}
-
-
- Edit an existing quiz:
-
- If the user wishes to modify, change, or add a
- question to an existing .QZ quiz file, then select the
- "Edit existing quiz" option from the Main Menu. This
- feature will permit the user to change any question or
- answer that had been previously entered. If the user has
- dozens or hundreds of questions in a .QZ file, and wishes
- to edit just one question, but is uncertain as to its
- position in the file, the user can "list" all the questions
- in the file quickly by pressing the [L] key. A pop-up menu
- list will appear that will list all the questions in
- sequential order. If more questions exist than can appear
- in the menu, use the cursor control keys to scroll down the
- menu list. Once the question is located in the menu, press
- [ENTER] and that question and its corresponding answers
- will be displayed in their entirety. Press the [C] key to
- make any necessary "changes".
-
- Note: Once a question has been entered as a "fill-in-
- the-blank" type question, it is possible from within the
- program to convert it to a multiple-choice question. To
- make the switch, remove the "_" underscore character. This
- will allow the user to add the usual five possible answer
- choices. You can also make the switch from an existing
- multiple-choice to a fill-in-the-blank question by simply
- inserting an "_" underscore character anywhere in the
- question itself.
-
-
- Quiz printouts:
-
- There are two ways to obtain printed quizzes using
- CREATE A QUIZ:
-
- 1) Before taking an actual quiz, the user can select
- the "Print quiz:" choice from the "Take/use a quiz" sub-
- menu. Once the "Print quiz:" option is toggled "ON", all
- questions that are displayed on the screen during the
- course of the quiz will also be echoed to a printer
- attached to port LPT1: The solutions to these printed
- quizzes will appear after every two pages of questions.
-
- 2) From the "Create a new quiz" and "Edit existing
- quiz" selections from the Main Menu, the user can press
- the [P] key to print a range of questions. The quiz
- creator can then enter the beginning question number and
- the ending question number. This range will then be sent
- to the printer. The quiz creator also has the option of
- displaying the correct answer on these printouts, or to
- suppress the correct answer. Correct answers are marked by
- an asterisk symbol "*".
-
-
- Repeat errors:
-
- Before taking a quiz, the user can select the "Repeat
- errors:" option from the "Take/use a quiz" sub- menu. When
- the "Repeat errors:" option is toggled "ON", then questions
- that have been answered incorrectly will be saved into
- memory and recalled at random during the remainder of the
- quiz session.
-
-
- Scoreboard:
-
- When a user has finished with a quiz and wishes to
- exit to DOS, their score will be entered into a scoreboard
- file and then displayed on the screen in a "Top-Ten" chart
- if they have one of the ten best records for that quiz.
- Each quiz that you create has its own scoreboard ".SCB"
- file. For example, if you have a student using a quiz
- named "MUSIC.QZ" then the student's quiz results will be
- kept in "MUSIC.SCB" as he finishes the quiz. The "*.SCB"
- scoreboard files are encrypted to prevent dishonest students
- from changing their scores. To reset a specific scoreboard
- file back to zero, eliminating all player's histories, just
- delete the scoreboard file from the DOS prompt.
-
-
- Command line options:
-
- The "command line" refers to what was typed at the DOS
- prompt before loading CREATE A QUIZ into memory. For
- example, if your CREATE A QUIZ disk is located in drive A:,
- your screen should display "A>QUIZ" before you press the
- [ENTER] key to begin the program. "A>QUIZ" can be referred
- to as the "command line".
-
- Additional text can be appended to the command line
- after the key word "QUIZ" that will instruct CREATE A QUIZ
- to perform certain functions not available through the menu
- selections.
-
- QUIZ filename.QZ
-
- If a name of an existing .QZ file is added on the
- command line after the key word "QUIZ", then that .QZ file
- will be automatically read and used to quiz the user/
- student. In such cases the "Main Menu" will be skipped,
- and the student will be greeted with a prompt to enter his
- name, followed by the quiz. In the above example replace
- the word "filename" with the actual name of the quiz you
- wish to use. If your quiz is called "MATH.QZ" then you
- must enter "QUIZ MATH.QZ" on the command line before
- running the program. An example of this command line
- option in action can be seen by using or viewing the
- "QUIZ1.BAT" file on this disk.
-
- QUIZ filename.QZ RESTRICT
-
- The additional word "RESTRICT" on the command line
- will prevent the student/user from reaching the "Main
- Menu". This is useful if you have given the program disk
- to a student and have created a batch file to force the
- student to use a particular quiz, but you do not want the
- student to gain access to the "Main Menu" where he may be
- able to change your questions or answers, or peek and
- cheat.
-
- QUIZ QTY=x
-
- The above "QTY=" command line option can be used to
- force CREATE A QUIZ to stop and return to DOS after "x"
- number of random questions have been attempted by the
- student. You can replace the "x" with any positive number
- that you wish. For instance, "QUIZ QTY=2", "quiz qty=150",
- "QUIZ qty=90" are all acceptable command line instructions.
- Do NOT forget to separate the key word "QUIZ" and the
- "QTY=" option with a space! If the user wishes to see an
- example of a .BAT file with this option at work then see
- the "QUIZ2.BAT" file on this disk.
-
- QUIZ STARTAT=10 STOPAT=20
-
- The above combination of "STARTAT=" and "STOPAT="
- commands instruct CREATE A QUIZ to start at a specific
- question number and to display subsequent questions
- sequentially (10, 11, 12,...19, 20). Once the number
- designated by "STOPAT=" is reached, the program will exit
- to DOS. If you use "STARTAT=" without a "STOPAT="
- statement, CREATE A QUIZ will still proceed with questions
- sequentially until the very last question is reach, and
- then will terminate to DOS.
-
- QUIZ TIMEOUT=x
-
- The above "TIMEOUT=" command line option can be used
- to force CREATE A QUIZ to stop and return to DOS after "x"
- number of minutes have elapsed since the first question was
- attempted by the student. You can replace the "x" with any
- positive number that you wish. For instance, "QUIZ
- TIMEOUT=5" will cause the program to end after 5 minutes of
- play have elapsed. An example of this command line option
- in action can be seen in the "QUIZ3.BAT" file on this disk.
-
- Command line instructions can be combined or placed in
- any order. In other words, the following command line
- instructions are all acceptable:
-
- QUIZ TIMEOUT=10 QTY=100
-
- The command line instructions above will cause the
- program to end after 10 minutes of play have elapsed or 100
- random questions have been attempted, whichever comes first.
-
- QUIZ filename.QZ DISPLAY
-
- The above command line instructions force CREATE A QUIZ
- into a continuous loop using "filename.QZ". When a player
- is prompted for his name, the program will insist that the
- user input his FULL name, AND address, city, state, zip and
- phone number before they can participate in the quiz
- specified by "filename.QZ". This "DISPLAY" command line
- instruction (with .QZ file) turns CREATE A QUIZ into an
- excellent sales or promotional tool for businesses and
- organizations. For example, a company that specializes in
- selling and installing home water filters can create a
- "WATER.QZ" file that presents several questions that tests
- a prospective client's knowledge of tap water, chlorine,
- heavy metals, cost comparisons, etc. If CREATE A QUIZ has
- been started with the "WATER.QZ DISPLAY" command line
- instructions, then WATER.QZ will be presented to each
- client that approaches the company's computer display.
- Each user's name and address are stored in a file called
- "USER.LST". The "USER.LST" file can later be retrieved and
- used to print out mailing labels or possible client list.
- Should you wonder how to stop CREATE A QUIZ from looping
- into eternity in the "DISPLAY" mode, enter "GOODBYE" when
- the input window prompts for a user's full name. Of course
- you could reboot your computer, but that's not very
- graceful...
-
- QUIZ NODUPES
-
- The command line instruction above when used in
- conjunction with random question mode will insure that no
- duplicating questions will be given to the student. In
- other words, each question presented to the student will
- appear only once (i.e., no duplicates).
-
- QUIZ ENFORCE QTY=15
-
- The command line parameter "ENFORCE" when used with
- "STOPAT=" or "STARTAT=" or "QTY=" parameters will prevent a
- student from exiting the program/quiz until the specified
- range or quantity of questions have been attempted.
-
- QUIZ PLAYERS=1
-
- If you would like to skip over the "How many students
- are participating?:" prompt when your users begin using a
- quiz (particularly when ONLY ONE USER would ever be taking
- your quiz), then specify the number of participants on the
- command line with "PLAYERS=x" where "x" is replaced with
- actual number of participants.
-
- QUIZ SCORELOG=ON
-
- Since the scoreboard only records the top 10 high
- scores, there may be times when your student/user obtains a
- score worth knowing about and yet falls short of making it
- into the "top ten" scoreboard. To maintain a record log of
- your user's scores (regardless of the score), use the
- "SCORELOG=ON" parameter. This will cause CREATE A QUIZ to
- maintain a file with all user's scores, along with date and
- quiz used. The file generated will be straight ASCII text
- and will automatically be named "SCORE.LOG".
-
- QUIZ SCRAMBLE
-
- When taking a multiple choice quiz, you will notice
- that the "pick list" of possible answer choices appears
- exactly in the same order as the answers were entered by
- the teacher when first creating that question. In other
- words, if a multiple choice question exists where...
-
- Question: How much is 1 + 1?
-
- Answer: 2
- Answer: 4
- Answer: 6
- Answer: 8
- Answer: 11
-
- ...when your student is present this question within a
- quiz on the screen, the order of answers "2,4,6,8,11" will
- be identical to the order in which the teacher entered
- them. If, however, you would like to see the order of
- answers SCRAMBLED up, then add the "SCRAMBLE" command line
- parameter when starting QUIZ. The scramble that will occur
- will vary from moment to moment, so that if a question was
- to reappear twice, the order of answers would be different
- from the first appearance.
-
- QUIZ FIBCHAR=x
-
- The way CREATE A QUIZ determines whether a question is a
- multiple-choice or fill-in-the-blank type is by use of the
- underscore "_" character. If an "_" appears in a question
- (anywhere) then that question is assumed to be a multiple-
- choice type question. However, there are sometimes where
- you would prefer to have a different character determine
- this, therefore use the FIBCHAR=x command line parameter
- where "x" is replaced with the actual single character
- that will determine whether a question is fill-in-the-blank
- or not.
-
- QUIZ SCOREALL
-
- The student taking a quiz will be allowed to determine
- whether they want their scores recorded to the scoreboard
- when they are finished. If the teacher wishes to eliminate
- this option, forcing the student's score to be compared to
- the top 10 scoreboard instead, then add the SCOREALL
- paramenter. Although SCOREALL will not guarantee that your
- student's score will be added to the top 10, it will
- guarantee that the student's score will be compared with
- the current scoreboard. If you want to guarantee that your
- student's score is recorded to the scoreboard, then delete
- the *.SCB scoreboard file before taking the quiz. By
- deleting the appropriate *.SCB scoreboard file, your
- student's score will definitely be recorded in the
- scoreboard since there will be no other scores to compete
- against.
-
- QUIZ NOREVIEW
-
- When a student takes a quiz in which a multiple-choice
- question is presented, the student has to select from a
- list of possible correct answers. If the student picks the
- wrong answer, the message "xyz IS INCORRECT!" At this
- point the student may still not know the correct answer.
- Also at this point an instruction prompt at the bottom of
- the screen offers the student to reveal the answer (or
- review the choices) by pressing the [R] key. Should the
- teacher wish to withhold this prompt, and preventing the
- student from discovering the correct answer he missed, add
- the NOREVIEW parameter on the command line when starting
- CREATE A QUIZ.
-
- QUIZ NOOPTS
-
- This command line parameter will suppress/withhold the
- "Play Options Menu". This will prevent the student from
- changing the question order, printout, or repeat errors
- options. You canNOT currently combine the NOOPTS and
- RESTRICT (see above) parameters, since some form of
- introductory menu will always be necessary.
-
-
- QUIZ NODOC
-
- This parameter is only valid with the STUDENT'S EDITION of
- CREATE A QUIZ. This will prevent access to the on-screen
- documentation file (what you are currently reading).
-
- QUIZ REFNOTES
-
- The parameter REFNOTES will AUTOMATICALLY display any
- EXTENDED LENGTH reference notes that are associated with a
- question during play after the student has entered their
- answer. Any reference notes will be displayed in a full-
- screen window for easier reading. If REFNOTES is not
- used (default), then the student taking a quiz will have to
- press the [D] key to manually display any extended
- length reference notes.
-
-
- Possible conflicts:
-
- There is a font file that was distributed with CREATE
- A QUIZ that may give a small number of users some problems.
- The QUIZ.FNT is used with systems running VGA graphics. If
- you do NOT have VGA graphics you may wish to delete this
- file ONLY IF YOU ENCOUNTER VIDEO PROBLEMS.
-
-
- Disclaimer:
-
- The author makes no warranties, expressed or implied,
- as to the quality of performance of this program. The
- author will not be held liable for any direct, indirect,
- incidental or consequential damages resulting from the use
- of CREATE A QUIZ. Your use of the program constitutes your
- agreement to this disclaimer and your release of the author
- from any form of liability or litigation.
-
-
- Shareware and distribution:
-
- CREATE A QUIZ is being distributed as shareware.
- Shareware is a "try before you buy" software marketing
- concept that allows the user to obtain fully functional
- copies of programs for evaluation. The distribution and
- copying fee that you may have paid to obtain this disk
- does not cover the cost of the software contained on this
- disk. Shareware programs such as the one that you are
- about to try require separate payment to the author if it
- is found to be a useful product and if it is used beyond a
- reasonable evaluation period.
-
- Individuals can make copies of this program and pass
- them on to friends and acquaintances as long as the program
- is NOT sold and the concept of shareware is made known to
- them. Commercial distributors and vendors should contact
- the author BEFORE distributing CREATE A QUIZ publicly IF
- THE DATE/TIME STAMP OF THE QUIZ.EXE FILE IS OVER 2 YEARS
- OLD! Distributors and vendors who wish to receive the
- latest unregistered version of CREATE A QUIZ can do so by
- contacting the author AND SUBMITTING A COPY OF THEIR
- PRODUCT CATALOG or download QUIZ*.ZIP from our BBS (see
- below).
-
-
- Site licenses:
-
- Businesses, groups and schools must obtain a site
- license for CREATE A QUIZ if this program will be used on
- more than one personal computer. Teachers who plan on
- making more than one copy of their registered version of
- CREATE A QUIZ must likewise obtain a site license. Contact
- the author for more details. We also have a student's
- version of CREATE A QUIZ that can provide a teacher with a
- very inexpensive way of distributing (or even selling)
- their on-screen quizzes. The student's version is a "lite"
- version of the teacher's edition - it does not allow access
- to generating new or changing existing quizzes.
-
-
- Program Author:
-
- Philip Kapusta P.O. Box 5423 Falmouth, Va. 22403 USA
-
-
- Other programs:
-
- If you are interested in other programs written by the
- author, an illustrated catalog is available. Most of our
- programs are family or Bible oriented and very affordable.
- Mail 4 U.S. first class postage stamps to cover materials
- and shipping to the above address, and request a catalog.
- If you are registering and wish to receive a catalog, don't
- mail any stamps - the catalog is free IF you ask for one to
- registrants.
-
- A stripped down version of CREATE A QUIZ is available
- directly from the author, and is intended for use by your
- students. This "student's edition" of CREATE A QUIZ is
- nearly identical to the version that you are now using,
- with the exception that the user (student) canNOT create or
- edit any quizzes. The "student's version" allows the
- user to TAKE an existing quiz generated by you, but that is
- all. The student's version can be licensed so that you may
- sell or distribute your quizzes royalty free. This license
- arrangement pertains only to the STUDENT'S version. The
- TEACHER'S version that you currently have (when registered)
- is NOT to be distributed to others! If you would like to
- receive a trial copy of the "student's version" contact the
- author, enclosing 6 U.S. stamps, and state the disk size
- your computer supports.
-
- We also have a special version of CREATE A QUIZ that is
- used to generate SCANTRON smart quizzes. SCANTRON are the
- type of "bubble" format quizzes that you often use with SAT
- style tests. Again, contact the author if this would be of
- interest to you or your school.
-
-
- Your feedback:
-
- We welcome all feedback - positive and negative. We
- will consider your suggestions for future program
- enhancements. Many of the features in this current version
- are a result of user's suggestions. If you desire a reply,
- enclose a self-addressed stamped envelope when writing! If
- you have a modem, you may wish to leave an e-mail message
- to "SYSOP" on The Mustard Seed BBS at (703) 372-9680 N81.
-
-